Before heading out into a new Act, utilize the town's facilities: : Add powerful new cards to your deck.
: Always right-click enemies to check their resistances and immunities. Using Fire spells on fire-resistant enemies (like Fire Imps) is a waste of resources. Town Activities (Starting Each Act)
: Do not expect to win your first few runs. You earn "Perk Points" by playing, which are used to permanently strengthen your heroes for future attempts. Getting a hero to roughly 20 perk points marks a significant power spike. Across the Obelisk v1.0.4a.rar
: Purchase equipment that provides permanent stat bonuses for the duration of the run. Across the Obelisk - Steam Community
: You control a party of four heroes. Beginners should prioritize a cohesive team that specializes in one or two damage types (e.g., Cold/Ice or Shadow/Dark) to maximize synergy. Before heading out into a new Act, utilize
: Upgrade existing cards to increase their damage or reduce their energy cost.
: Speed determines the turn order shown at the top of the screen. Acting before enemies is a massive advantage; use cards like Chant of Initiative or Piercing Howl to manipulate this order. Town Activities (Starting Each Act) : Do not
: Keep your decks lean, ideally between 15 and 20 cards. This ensures you draw your most powerful cards and essential heals more frequently. Essential Combat Mechanics