Antiaim.lua May 2026
: Rapidly rotates the model's angles to confuse aim-calculation algorithms.
: Logic to change behavior based on movement (e.g., standing still vs. jumping). antiaim.lua
: Syncs with anti-aim to "choke" packets, making the player's movement appear stuttery to others. : Rapidly rotates the model's angles to confuse
: Edits pitch, yaw, and roll values of the head. antiaim.lua
While specific content varies by the game and cheat provider, a standard antiaim.lua usually contains:
: Creates a "fake" player model that appears in a different position than the actual server-side hitbox.