Characters move through the manor based on a schedule divided into times of day (Dawn, Morning, Afternoon, etc.). Players must be in the right place at the right time to trigger specific events.
While distributed on platforms like itch.io for free, expanded content and early updates are typically supported via the developer's Patreon . Bones' Tales : The Manor by Dr. Bones Characters move through the manor based on a
Officially developed for Windows , with community-supported versions or wrappers often available for Android . Bones' Tales : The Manor by Dr
The core loop involves interacting with family members to increase specific affinity stats. Trust: Earned through interactions with Lucile . Guilt: Associated with Martha . Arousal: Increased during interactions with Vera . Curiosity: Tied to the character Mia . Trust: Earned through interactions with Lucile
Players take on the role of (whose name can be customized), a young man who has lived with his father in the city for two years following his parents' divorce. He is invited by his mother to spend his summer vacation at an old Victorian manor she recently inherited. While the trip is intended to mend family relationships, David quickly discovers the house holds dark, "savoury" secrets and supernatural happenings that change his perspective on his family. Core Gameplay Features
A feature added in later updates that allows players to revisit unlocked scenes and view collected items. Technical Details