When designing a feature, keep these fundamental gameplay elements in mind:
While there isn't a single official "prepare a feature" guide specifically for , development and modding for the game typically involve utilizing newly released modding tools and understanding the core inventory management systems. Key Resources for Creating Game Features
: The UI has been updated to use visual grids instead of just text to explain area effects, making it easier for players to see which spots an item influences.
If you are looking to create or "prepare" a new feature, such as a mod or custom item, the following resources are essential:
: You will primarily work with .json files . Using a code-friendly editor like Notepad++ is standard for these edits. Core Mechanics to Consider
: Characters like Satchel use "pockets" rather than one single bag. Items in different pockets can trigger specific bonuses, such as the Feather Shiv gaining damage for every pocket it occupies.
