This update introduced several quality-of-life improvements and balancing shifts that significantly impacted town management:
: Added a critical (!) indicator for buildings with full storage to help players identify production bottlenecks.
: New indicators were added to show environmental fertility modifiers when placing crop fields. Expanding existing fields also began properly adjusting weed levels and fertility instead of just inheriting the original field's values. Farthest Frontier v0.7.6 Early Access
: Optimized wall construction to prevent severe performance hitches and fixed issues with tooltips scaling incorrectly at different resolutions.
: Starting food for the "Pioneer" difficulty was increased, and the time before homes were abandoned due to lack of supplies was doubled from 4 to 8 months. : Optimized wall construction to prevent severe performance
: Fixed a bug where villagers would get permanently stuck in terrain.
A major portion of v0.7.6 was dedicated to "cleaning up" the frontier. Developers addressed several immersion-breaking bugs: A major portion of v0
: The UI for resources, professions, and happiness was optimized for better responsiveness. Additionally, starving villagers began automatically exiting the Town Center garrison to prevent unnecessary deaths from starvation.