The core "Kidnap" skill is primarily associated with (and later Orochi ) in Fire Emblem Fates . It allows the player to add enemy generic units or specific bosses to their own roster.
As mentioned, this is the most refined version. It focuses on rather than just looting. It turns the "Jail" into a mini-game of resource management and persuasion. FE Kidnap
: His Hit Rate is reduced by 10%, and he cannot trigger critical hits or offensive battle skills (like Luna or Sol) during the attempt. The core "Kidnap" skill is primarily associated with
: To successfully capture a unit, you must have a Jail facility built in your "My Castle." It focuses on rather than just looting
This title features the most brutal version of the mechanic. Any unit can attempt to "Capture" an enemy if their Build (BLD) stat is high enough.
: Captured enemies can be completely looted of their inventory.