[fetishism_pocket_(nekometaru)]_houkago_trainin... -

: Reaching specific stat thresholds (e.g., Strength 50) triggers unique "After School" events.

: Training while the character is in a "Bad" mood can lead to failures and stat penalties. Daily Routine : Check current Condition. Perform 1-2 high-intensity trainings if Condition is Good. End with a rest or "Reward" action to maintain Affection. [Fetishism_Pocket_(Nekometaru)]_Houkago_Trainin...

📍 : Ensure you are playing the latest version, as updates often rebalance training difficulty and add new interaction scenes. : Reaching specific stat thresholds (e

: Every action consumes time/AP. Manage these to avoid overworking the character. Perform 1-2 high-intensity trainings if Condition is Good

Houkago Training is a casual management and interaction game focused on training a character after school. Success depends on balancing her physical stats with her "Condition" and "Affection" levels. 📈 Core Gameplay Mechanics

: Use training points to increase stats like Stamina, Flexibility, and Strength.

: The final outcome is determined by your total Affection and the highest stat achieved by the end of the semester.

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