Optional integration to monitor player latency during trunk interactions to mitigate desync-based duping.
Cross-checks server-side item quantities before finalizing any trunk-to-player transfers. Option 2: Technical Script Header (Lua Code Comment)
kofferbak_dupe.lua Description: This script addresses a common inventory exploit where players can duplicate items by rapidly interacting with vehicle trunks or manipulating high-latency connections. Key Features: kofferbak_dupe.lua
The script kofferbak_dupe.lua appears to be a specialized Lua script for (a multiplayer modification for Grand Theft Auto V) designed to exploit or patch an item duplication glitch specifically related to vehicle trunks ("kofferbak" is Dutch for trunk).
If you are drafting the actual file content, start with a professional header: Optional integration to monitor player latency during trunk
Use this text if you are adding the script to your server resources to prevent players from duplicating items.
is a common term in Dutch-language Roleplay (RP) servers, suggesting this script is likely tailored for frameworks like QB-Core or ESX commonly used in those communities. Key Features: The script kofferbak_dupe
Automatically forces the inventory UI to close upon item transfer to prevent "ghost" item manipulation.