can see the physical environment (walls, platforms) but cannot see enemies or traps.
: You can swap these roles mid-level using "Sync Stations," keeping the gameplay fresh. Other quick feature ideas: KooperativnГ hry
: Instead of individual inventories, players contribute ingredients to a "shared pot" to create powerful team-wide buffs that neither could craft alone. can see the physical environment (walls, platforms) but
: When players stand close to each other, their screens "bleed" information together, creating a clear picture. When they move apart to perform separate tasks, they must communicate every step. Why it works : can see the physical environment (walls
can see enemies and traps but sees the environment as a void or wireframe.