GameLogicDesign
Creative tools for creative minds
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Services

Over 20 years professional development experience in 3D Graphics, Game Engines and Tool Development.

AR/VR

VR and AR app development including HTC Vive and iOS ARKit.

Web

Web App development specializing in React, DotNet and AWS.

iOS

iPhone and iPad app development.


Games

Development of games, tools and technology for multiple platforms.

Technology Integration

Integration of your APIs, libraries and technology into other products.

Consulting

Help your team find the best solution for your products and company.

Plugins

We also create plugins for 3D applications and game engines

Unity3D

Unity

Creation of Unity based games for multiple platforms including AR and VR.

Unreal

Unreal

Development of plugins for Unreal Engine.

Unreal

Cinema 4D

Creation of custom Cinema 4D plugins, integrations and solutions.

Our Work

Here are a few examples of our work.

Metro Last Light [Region Free][ISO]

Moves by Maxon

Body and Facial motion capture

Metro Last Light [Region Free][ISO]

Plugins 4D

3D PDF, VR, Painting...

Metro Last Light [Region Free][ISO]

CV-AR / Moves By Maxon

Facial Motion Capture

Metro Last Light [Region Free][ISO]

SketchFab

Unreal Engine Plugin

Metro Last Light [Region Free][ISO]

xpClothFX

Cloth Simulation Plugin

Metro Last Light [Region Free][ISO]

Sculpting

Sculpting System for Cinema 4D

Metro Last Light [Region Free][ISO]

Games

A series of Unity mini games

Metro Last Light [Region Free][ISO]

Jet Fluids

Fluid Simulation Plugin

Metro Last Light [Region Free][ISO]

CV-VRCam 1.5

360 and Stereo 360 Images

Metro Last Light [region Free][iso] Instant

The search for a "Region Free ISO" of Metro: Last Light typically refers to obtaining a disc image of the game that can be played on consoles or PCs regardless of their original market region. While this version is popular for its accessibility, the true value of Metro: Last Light lies in its atmospheric storytelling and the weight of its moral choices.

Metro: Last Light is more than a standard post-apocalyptic shooter; it is a claustrophobic masterclass in atmospheric storytelling and philosophical consequence. Set in the ruins of the Moscow Metro, the game forces players to navigate not just irradiated tunnels and mutant-infested ruins, but a complex web of human factionalism and moral ambiguity. The Weight of Choice

Metro: Last Light remains a "perfect Half-Life formula" of narrative-driven action. Whether played on a "Region Free" disc or a digital platform, it stands as a haunting reminder that even in the darkest tunnels, the most important light is the one we carry within. 100% Achievement Guide: Metro 2034 - Last Light: Redux

The most defining feature of Last Light is its "Moral Point" system. Unlike games that provide clear "good" or "evil" prompts, Last Light tracks subtle actions: listening to a refugee’s story, sparing a surrendered enemy, or finding hidden caches of supplies. These points are invisible during a first playthrough, yet they dictate which of the two endings Artyom—and humanity—will receive. This design rewards empathy and curiosity, suggesting that survival in the Metro requires more than just a fast trigger finger. Immersive Survival Mechanics

Immersive mechanics bridge the gap between player and protagonist. Ammunition is so scarce that high-grade military bullets serve as the world's currency. Players must constantly weigh the cost of firing a shot against the need to buy equipment or gas mask filters. The surface world is particularly lethal, requiring a functional gas mask and a constant supply of air. Watching the mask slowly crack under fire or fog up in the cold creates a visceral sense of vulnerability that few other shooters achieve. A Human Tragedy

At its heart, the game is a meditation on the cyclical nature of human conflict. Despite the literal end of the world, factions like the Neo-Nazi Reich and the Communist Red Line continue to fight for ideological dominance. The "Dark Ones," initially framed as monsters, are revealed to be a tragic casualty of human miscommunication. The story argues that humanity's greatest threat isn't the radiation or the mutants, but its own inability to see past the "other".

The following essay explores how the game’s mechanics and narrative design create one of the most immersive experiences in modern gaming. Shadows of the Metro: An Essay on Last Light

The Team

Metro Last Light [Region Free][ISO]

Kent Barber

Founder/Developer

Metro Last Light [Region Free][ISO]

Tippy

Office Cat

Metro Last Light [Region Free][ISO]

Parisa Shademan

Designer