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: Unlike many games, getting "caught" is not an immediate game over. Instead, players transform into one of the 80+ monster types and continue playing as that creature to transform remaining NPCs.

This specific build, , is a significant milestone in the game's development:

: The original text-based game. The Unity Edition serves as a 3D visual remake of the "Classic" mode from this era.

: The Unity Edition introduced "streamed-loading" rather than RAM-loading to assist players with older machines or "potato computers".

: The newer, more story-rich JRPG sequel. The Unity Edition includes assets from RoP with permission from developer SaltyJustice.