This feature tracks the protagonist's mental state in real-time, affecting how they interact with the world and other characters.
: Audio may become muffled or high-pitched, and background objects might subtly shift or disappear to mimic paranoia.
: Physical actions (like running or hiding) consume more energy when the character is in a "Panicked" state. How it impacts gameplay PanicDiet_Final.zip
: High stress unlocks "Panic" responses—erratic or aggressive dialogue options that aren't available when calm.
: The screen edges pulse or desaturate as "Stress" increases. This feature tracks the protagonist's mental state in
: Players must decide between pushing forward to save time or resting to regain composure.
If you'd like, I can help you draft the for this mechanic or create a narrative scene showing it in action. How it impacts gameplay : High stress unlocks
: Choices made while "Panicked" can lead to unique "Bad Ends" or hidden plot revelations.