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⭐ If you are trying to code a new plugin for this asset, you should look into the VaM C# API . Most developers use the VAM-Plugin-Development-Guide to script custom behaviors for specific mesh IDs.
The file is a resource package for Virt-A-Mate (VaM) , a VR-focused character creator and sandbox . The .var extension is the standard format for VaM content libraries. prestigitis.hair-220609.1.var
If you want to modify the code/assets directly, you can open the .var file like a .zip archive to access: : Specific scene configurations. Textures/ : .jpg or .png maps for modifying the look. Custom/ : Geometry and mesh data. ⭐ If you are trying to code a
: Check the Virt-A-Mate Hub for tutorials on "Simulating Hair Physics." 2. Hair Color & Texture Fading Custom/ : Geometry and mesh data
As noted by users on the VaM Hub , you can develop a "fade" feature for this specific asset. : Use a plugin like Hair Color Texture .
Depending on what you want the hair to "do," here are the common development paths: 1. Dynamic Physics (Rigging)