: Architected for speed using Level Of Detail (LOD) strategies and GPU acceleration for real-time updates and rendering.
: Intuitive shape authoring interface using an "equalizer" style for wave generation and wave splines for detailed control over water flow in rivers.
: Specifically designed for URP package version 10.10 and higher.
: Includes sophisticated underwater rendering with partial submersion and meniscus effects.
: Features dynamic wave simulation (ripple sim) for object-water interactions like boat wakes and shorelines.
: Relies on Compute Shaders , meaning it is compatible only with compute-capable platforms (PC/Console) and does not support WebGL.
: Supports various water types including oceans, rivers, and lakes .