The next time a player ran that print command, the console whispered: false .
Ten different players started playing ten different bass-boosted songs. Since the server was "blindly following" the client's command to play music, the sounds stacked into a distorted wall of noise.
Players began to leave. The city’s carefully crafted atmosphere was replaced by the sound of 1,000 exploding ducks.
In the neon-soaked streets of Cyber-City 2077 (a popular hangout game), the developers had a strict rule: They relied on a single line of code to keep the peace:
print(game:GetService("SoundService").RespectFilteringEnabled)
Here is a short story exploring what happens when that property changes. The Day the Music Didn't Stop
One player found a "Loud Screaming" audio ID. Because the city was no longer filtering sound playback, the scream echoed into the ears of all 50 people in the server simultaneously.