11 Sept 2017 — So far I understand it like this: * Resources: A way of referencing assets by filename instead of GUID rerefences (the normal way) Unity Discussions Assets, Resources and AssetBundles - Unity Learn
Everything in the Resources folder is included in your build, regardless of whether it’s actually used in a scene. resources.assets
Resources vs StreamingAssets for mobile. - Unity Discussions 11 Sept 2017 — So far I understand
Unity must build the entire index of this file at startup. If you have thousands of assets, this can cause significant delays (several seconds on mobile) before the game even starts. If you have thousands of assets, this can
When you build a Unity project, the engine identifies every folder named . It then packages all contents—including textures, prefabs, audio clips, and materials—into a single serialized file called resources.assets . This file also contains an index (a lookup tree) that allows the game to find these assets by their file path at runtime using the Resources.Load() command. 2. The Pros and Cons of Using Resources
Excellent for rapid development and testing early game concepts. Cons:
You cannot easily update individual assets within this file via a CDN; any change requires a full rebuild and redeployment. 3. How to Extract or Edit resources.assets