Roblox - Advanced Shop System - [free] ❲500+ TESTED❳

: Add a script to ServerScriptService to initialize a "leaderstats" folder with your chosen currency for each player.

: Use a server script to listen for the PurchaseItemEvent . This script checks if player.leaderstats.Currency.Value >= itemPrice , deducts the cost, and clones the item into the player's Backpack .

Facilitates communication between the player's UI and the server. ShopGUI Roblox - Advanced Shop System - [FREE]

Contains the visual elements, including the ItemsFrame and CloseButton . ShopItems Folder Stores tool models or values containing item metadata. How to Implement

: Supports multiple ways to open the shop, including on-screen buttons, proximity prompts (interactable NPCs), and touch-based triggers. : Add a script to ServerScriptService to initialize

: Place your purchasable tools in a folder within ReplicatedStorage . Each tool should have an IntValue named "Price".

: Create your Shop Frame and include a UIGridLayout to keep item buttons organized. Add a LocalScript to handle button clicks and UI visibility. Facilitates communication between the player's UI and the

: Features a responsive ScreenGUI that automatically generates item buttons using a single template. It includes affordability indicators—where prices turn green if the player has enough currency and red if they do not.

: Add a script to ServerScriptService to initialize a "leaderstats" folder with your chosen currency for each player.

: Use a server script to listen for the PurchaseItemEvent . This script checks if player.leaderstats.Currency.Value >= itemPrice , deducts the cost, and clones the item into the player's Backpack .

Facilitates communication between the player's UI and the server. ShopGUI

Contains the visual elements, including the ItemsFrame and CloseButton . ShopItems Folder Stores tool models or values containing item metadata. How to Implement

: Supports multiple ways to open the shop, including on-screen buttons, proximity prompts (interactable NPCs), and touch-based triggers.

: Place your purchasable tools in a folder within ReplicatedStorage . Each tool should have an IntValue named "Price".

: Create your Shop Frame and include a UIGridLayout to keep item buttons organized. Add a LocalScript to handle button clicks and UI visibility.

: Features a responsive ScreenGUI that automatically generates item buttons using a single template. It includes affordability indicators—where prices turn green if the player has enough currency and red if they do not.

Похожие статьи