Supremacy With Fixed Shootpos.7z -
In the Source Engine, the position from which a player fires is not always identical to their m_vecOrigin + m_vecViewOffset . Factors that influence the true shoot position include: The player's skeleton leaning or ducking.
Technical Analysis: Resolving Shoot Position Desynchronization in Supremacy-based Software 1. Introduction supremacy with fixed shootpos.7z
Forcing the local player's animations to update before the shoot position is cached. In the Source Engine, the position from which
Features like Hitchance and Auto-Wall become significantly more reliable because the tracing rays start from the exact point the server expects. In the Source Engine
How the server rolls back player positions to verify hits.
It prevents the cheat from trying to shoot through walls or floors because it correctly identifies that the player's "eyes" are currently obstructed due to an animation lean. 5. Conclusion