Old Games

A small featured collection of some of my previous games. The most notable one being I Wanna Be The Boshy, which kickstarted all of Grynsoft. Its popularity brought Grynsoft's first original game Wings of Vi into the limelight.

The Foundry Nuke Studio 13.1v3 -

The update includes overhauled 3D transform handles that align with Katana’s standards, offering better control over object placement. New widgets allow for multi-axis transformation and the ability to move pivot points without shifting geometry.

The 13.1 series represented a significant leap in how Nuke handles machine learning and 3D space:

While this version runs on macOS, native Apple Silicon support was a focus for later versions (like Nuke 14 and 15). Workflow Tools in Nuke Studio The Foundry Nuke Studio 13.1v3

Nuke can now display real-time performance timing data in the Node Graph, coloring nodes from green (fast) to red (slow) to help artists identify bottlenecks in complex scripts. System Requirements & Compatibility

A dedicated Monitor Out node was introduced, supporting floating windows and professional hardware like AJA and Blackmagic Design (BMD) SDI/HDMI devices. This also includes support for PsF formats on BMD cards and improved resolution menus. The update includes overhauled 3D transform handles that

Nuke 13.1v3 is qualified for use on several modern operating systems and hardware configurations:

Nuke Studio specifically bridges the gap between editorial and compositing with advanced timeline tools: Release Notes for Nuke and Hiero 13.1v3 - Foundry Learn Workflow Tools in Nuke Studio Nuke can now

Version 13.1 introduced the ability to load third-party PyTorch models directly into the Inference node . This allows artists to use community-developed AI models for tasks like style transfer or upscaling without leaving the Nuke environment.