: Typically found at C:\Program Files (x86)\Steam\steamapps\common\Ultimate Racing 2D [6].

: Many modders use Google Sheets or Microsoft Excel to organize driver names, team stats, and championship schedules before manually entering them into the game's editor [5].

: Once you have customized your names and teams, you can share these "text-heavy" mods with the community via the Steam Workshop [12]. Advanced Customization (File Modding)

: Along with names, you can edit the performance rankings for teams to create more realistic championships [11]. Creating Text-Based Mods

For those comfortable with file editing, some text data can be found in the game's directory:

In and its sequel Ultimate Racing 2D 2 , "text generation" typically refers to the manual customization of team and driver names within the game's editing menus, as there is no built-in automatic text generator. How to Edit Text (Names and Teams)

: Because the game is built in GameMaker, advanced users sometimes use tools like UndertaleModTool to edit the data.win file, though this is primarily used for sprites rather than just names [3, 13, 14].

: Change the names of the 10 available teams. In the original game, changing these often affects all disciplines, while Ultimate Racing 2D 2 allows for individual team naming per class [11, 19, 21].